But fear not, the great Luv shall rise!
Currently working on several things, one of which will be a free downloadable character.
...Atleast in updating these pages of mine..
But fear not, the great Luv shall rise! Currently working on several things, one of which will be a free downloadable character.
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Blending brush? Canvas rotation? Interactive size adjust? YAY!
After having used it for a while now, I keep finding myself returning to it, instead of Painter. One of the main things Painter did better was its easy canvas rotation, blending brushes, something that feels like DRAWING more than editing, which PS does excelently. But now in CS5 the programmers have gotten of their lazy asses and added the things that made me go back to Painter every time. And that combined with Photoshop's incredible editing tools, makes it now, in a sence, quite like Painter. And that, I love. And with better productivity tools, comes better art, and here is my first full CS5 drawing; Sculptin away Been workin a bit on my Zbrush skills, and getting to know version 4. Combining Max 2011 and Zbrush, with the amazingly wonderfull built in plugin in Zbrush called GoZ. Been waiting for ages for it to be working with 3D Max, and I must say its fan-fuckin-tastic! Seamless integration between the two apps. Just awsum. GET IT, if you not allready have. And now, the pic: Been a little while since the last update, and since that one great idea/job still eludes in the horizon, there are drawings to do. Check out the Daily Sketch gallery to see a few new ones.
Now its sleep, and tomorrow its format and install of Win 7.. Since the fine company of Micro$oft released a Servicepack that is fucked.. Yep, thats right, XP SP3 killed my computer.. Ended up in a endless BSOD loop. Just great. So, after much hazzle and hoff, trying endless things other than having to format, and loosing tons of work/stuff, a timeconsuming fix ensued. I tell you, most men would have buckled and just formatted.. So to conclude, f*** you Bill. Where to begin...
So, its now over. The film is "done". The shcoolyear has ended. All thats left is one helluva end-party. Im looking forward to that. ...a title perhaps? Veil of Life, a title standing strong and proud. Its been a long way there. But its "done". I say it like that, because, I dont feel finished with this yet. There is more to be done, and I will do so. It deserves it. It can become better than this. Due to many reasons, the film has not turned out exactly as we thought it would. It still has its strong sides, but maaaaan, the end result is not quite what I expected. Some of the animation has failed, renders got screwed, VFX has been overlooked. And there is many reasons for this, but none really to be blamed. Shit happens in a production, its to be expected. Our inexperience of doing such work as this, and working together like this, has led to many minor overlooks, which again has led us here we are now. And where are we? Truth be told, we sit on a film that IMO feels halfdone, at this point. And looking back, that was somewhat to be expected. Not because we have'nt worked hard enough. Not because the foundation was bad. Quite the opposite. The film was too "big". The story to heavy. There was to much to do. There simply was not enough time to complete a film of this caliber, in the quality I demand. And yes, I belive our idea and concept are that good. I believe in it. If I had not, I wouldnt have worked this hard on it. To get this to the level I would qualify as good enough, we would have had to put maybe a whole year into the production. I realize that now. That said, I think we did damned good on helluva lot of things. All the separate pieces that make up the film are all small, rough diamonds. They just need some more polish and a diamondcutting-artisan to bring out their true shiny light. And I hope the others might wanna continue on this further to get it there ^^ I also realize there are certain issues I need to sort out with myself, when working toghether like this in a group. Things one discover about oneself. Some might be good, some might be bad. But the important thing is to know it and accept it, and try your best to improve. And that, I will. EXP gained...? So lets reflect abit over what I have gained these two years at Noroff. Well, I dont think i can rememeber every single bit of grain of knowledge I have gained while studying here. Its so, so much. My skills as an artist has been improved so ridiculusly much. I can only imagine how my stuff would look like had I not done this. I now feel more confident than ever in my own skillset. I know better what I am capable of, and what my strong suits are, and my weaknesses aswell. Not only thanks to great teachers, but the other students, most certainly. They have all been great, and I will miss em dearly when theyre gone overseas. Ive never met so many wonderfull creative people ever before, and I am sad to see it end here at the second year. But life aint cheap, and teh Luv needs to get his moneyflow going. Therefore it wont be a third year at Deakin or Teeside. :( But fear not, teh Luv has plans for the future. And who knows, maybe next year Funcom wil get a competitor...? ;P Im sure there is many other things I could have discussed and reflected upon. But right now, I feel a need to chill out and relax for a week in the sun somewhere. I might even have deserved that. So, for now, this is it. But as a certain someone said so nicely; "I'll be back..." Veil of LifeYep, this is it. The final result. Not quite as expected.. But so be it. I might spend the summer meking it "puuuuuurrr-fect". I might wanna talk a little about the animation stuff, so Im gonna leave this slot open for that later. Might just be deleted also, we'll see.
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